Joseph
Ho
626-318-6821
OBJECTIVES:
I want to work
as a part of a company that shares my passion of videogames, movies and artistic
expression.
SKILLS: High level experience with:
·
3D Studio Max
o
High
and low poly environment modeling and unwrapping
o
Lighting
and rendering using default and Mental Ray
o
Creating
vehicles, weapons, and robots based on real life reference or concept art
o
Unwrapping
models and creating efficient layouts
o
Has
experience with Maya for modeling
·
UT3 (Unreal Tournament 3 Engine)
o
Teaching
how to create assets specifically for the UT3 engine
o
Importing
static meshes and placing them in levels
o
Creating
shaders
o
Experience
with Kismet and level design
o
Experience
with UDK (Unreal Development Kit)
·
Photoshop
o
Creating
high quality textures by hand from photo reference
o
Creating
tilable textures
o
Experience
with the 3D features for creating normal maps
Experience with Dreamweaver, Flash, AfterEffects, and Illustrator.
o
Creating
websites (including my own), editing videos and rendering, or designing vector
art for use as textures
Experience with Z-Brush, MudBox, and Sculptris.
EXPERIENCE:
AppSafari http://www.AppSafari.com/author/joseph-ho/
August
2010 – Present
App
reviewer for the iPhone/iPod Touch
·
Playing
and reviewing submitted app software for the iPhone and iPod Touch.
o
Reviewing
a variety of gaming apps and utility apps.
·
Over
100 reviews written, 300-600 words each, more than 70 reviews posted online.
o
Creating
informative and entertaining reviews on a variety of different Apps.
o
Working
in Microsoft Word and Google Docs/Excel.
Digital Toybox HD
Films/Warner Brothers Productions
April
2008 – March 2009
Environment
Artist
·
Modeled
and textured props, vehicles, and environments
·
Created
custom shaders, imported my own assets, and applied materials while working
closely with Art Director.
·
Ensured
that deadlines were met.
o
Worked
with 3DSMax, Photoshop, UT3, and Microsoft Word.
GameWizards Production Team, AICA-LA
November
2007 – March 2009
Lead
Environment Artist (November2008
– March 2009)
Senior
Environment Art Lead
(September 2008 – November 2008)
Overall
Art Lead / Producer (March
2008 – September 2008)
Vehicle
Team Lead (January
2008 – March 2008)
Environment
Artist (November
2007 – January 2008)
·
Guided
art direction for a Multiverse project in collaboration with James Cameron and
Jon Landau for the short-lived Titanic MMORPG.
·
Discussed
in-depth about gameplay ideas, art direction, and pipeline management with
project leaders and team leads.
·
Taught
modeling, unwrapping, and texturing skills to classrooms of students; was Art
Director for 6 game projects and managed from 6 students (Vehicle Team Lead) to
80 students (Senior Environment Art Lead) in GameWizards.
·
Created
a variety of different assets, environments, props, and a boss monster for
several of the GameWizards projects as shown in my website.
·
Taught
basic functionality of UT3 to students so they could import and create shaders
on their own while maintaining consistency and art direction.
·
Helped
project leaders create final presentations to present before an audience of
industry professionals.
·
Maintained
a production excel sheet on individual team members for completed and current
assignments and assisted those who were past deadline.
o
I
taught and worked extensively with 3DSMax, Photoshop, and UT3.