Joseph
Ho
626-318-6821
OBJECTIVE
To utilize my knowledge of my modeling
and texturing skills for environments
SKILLS
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EXPERIENCE
Digital Toybox
HD Films / Warner Bros Productions
Environment
Artist
April 2008 March 2009
·
Modeled and textured with 3d Max and
Photoshop to create assets and environments to transfer to the Unreal Editor
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Created custom shaders, imported
assets, apply materials, and work closely with Art Director
·
Created models weapon assets, props,
and vehicles
·
Ensured that deadlines and meeting
of milestones were met
GameWizards Production Team, AICA-LA
Titanic: Places in
Time
Lead Environment Artist
November 2008 March 2009
·
Guided Art Direction for a
Multiverse project; in collaboration with James Cameron and Jon Landau; the
Titanic MMORPG
·
Discussed gameplay ideas and art
direction with Project Lead and Level Designer for ships interior and exterior,
and ideas for the art direction of all parts of the ship
·
Taught basic skills to newcomers and
led team of 10 artists, managed asset production, helped adjust the teams
skills for the Multiverse engine, kept deadlines
·
Created props and assets for
portions of the ship that players will explore in the game
Pre-Production
Quarter
Senior Environment Art Lead
September 2008 November 2008
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Art director for classroom of 70-80
students with 12 game projects working in pre-production at the same time
(concept art, art examples, proof of concept, ect) maintaining motivation, art
direction, and teach basic skills to new students
·
Art director for classroom of 70-80
students with 6 game projects working after a classroom vote that cut projects
down to the best 6
·
Assisted project leads to teach new
members and preparing for final presentations
·
Worked directly with project leads,
producer, concept, environment, and level artists/designers to maintain
productivity and meet deadlines
Killing Time Unreal Editor Mod
Overall Art Lead, Producer
March 2008 September 2008
·
Modeler, texture artist, and art
director of 28 students
·
Taught team skills, basics in
modeling, unwrapping, and texturing for assets and environments to prepare for
future projects and jobs
·
Distributed and recorded asset
assignments with deadlines, worked directly with team leads to keep production
smooth
·
Imported finish assets into Unreal
Editor 3, create shaders, and prepare packages for level designers
Aftermath Unreal Editor
Mod
Vehicle Team Lead
January 2008 March 2008
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Modeler, texture artist, and lead a
team of 5 people
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Taught team how to model, unwrap,
and texture vehicles used as in-game assets Ensuring reasonable poly counts,
strong topology, and cleanup for all vehicles
·
Import finished assets into Unreal
Editor 3, create basic shaders, and create packages for level designers
·
Assist in rendering images and
movies in Unreal Editor 3 for presentations