Joseph Ho

626-318-6821

JosephHo1234@gmail.com

http://www.JoHo3D.com

 

OBJECTIVES: I want to work as a part of a company that shares my passion of videogames, movies and artistic expression.

 

SKILLS: High level experience with:

·         3D Studio Max

o   High and low poly environment modeling and unwrapping

o   Lighting and rendering using default and Mental Ray

o   Creating vehicles, weapons, and robots based on real life reference or concept art

o   Unwrapping models and creating efficient layouts

o   Has experience with Maya for modeling

·         UT3 (Unreal Tournament 3 Engine)

o   Teaching how to create assets specifically for the UT3 engine

o   Importing static meshes and placing them in levels

o   Creating shaders

o   Experience with Kismet and level design

o   Experience with UDK (Unreal Development Kit)

·         Photoshop

o   Creating high quality textures by hand from photo reference

o   Creating tilable textures

o   Experience with the 3D features for creating normal maps

Experience with Dreamweaver, Flash, AfterEffects, and Illustrator.

o   Creating websites (including my own), editing videos and rendering, or designing vector art for use as textures

Experience with Z-Brush, MudBox, and Sculptris.

 

EXPERIENCE:

 

AppSafari                               http://www.AppSafari.com/author/joseph-ho/

August 2010 – Present

App reviewer for the iPhone/iPod Touch

·         Playing and reviewing submitted app software for the iPhone and iPod Touch.

o   Reviewing a variety of gaming apps and utility apps.

·         Over 100 reviews written, 300-600 words each, more than 70 reviews posted online.

o   Creating informative and entertaining reviews on a variety of different Apps.

o   Working in Microsoft Word and Google Docs/Excel.

 

Digital Toybox                                    HD Films/Warner Brothers Productions

April 2008 – March 2009

Environment Artist

·         Modeled and textured props, vehicles, and environments

·         Created custom shaders, imported my own assets, and applied materials while working closely with Art Director.

·         Ensured that deadlines were met.

o   Worked with 3DSMax, Photoshop, UT3, and Microsoft Word.

 

GameWizards Production Team, AICA-LA

November 2007 – March 2009

Lead Environment Artist                   (November2008 – March 2009)

Senior Environment Art Lead           (September 2008 – November 2008)

Overall Art Lead / Producer             (March 2008 – September 2008)

Vehicle Team Lead                             (January 2008 – March 2008)

Environment Artist                            (November 2007 – January 2008)

·         Guided art direction for a Multiverse project in collaboration with James Cameron and Jon Landau for the short-lived Titanic MMORPG.

·         Discussed in-depth about gameplay ideas, art direction, and pipeline management with project leaders and team leads.

·         Taught modeling, unwrapping, and texturing skills to classrooms of students; was Art Director for 6 game projects and managed from 6 students (Vehicle Team Lead) to 80 students (Senior Environment Art Lead) in GameWizards.

·         Created a variety of different assets, environments, props, and a boss monster for several of the GameWizards projects as shown in my website.

·         Taught basic functionality of UT3 to students so they could import and create shaders on their own while maintaining consistency and art direction.

·         Helped project leaders create final presentations to present before an audience of industry professionals.

·         Maintained a production excel sheet on individual team members for completed and current assignments and assisted those who were past deadline.

o   I taught and worked extensively with 3DSMax, Photoshop, and UT3.