GameWizards (January 2008 - March 2008)
Art Institute of Los Angeles - Santa Monica
Vehicle Team Lead
Zombies have invaded Hollywood, California and the world has sank into chaos and death. It's up to your team of survivors to fight against the undead, collect supplies, and secure a vehicle in order to move out and head for the desert.
Aftermath is a first person shooter created specifically for the Unreal engine. I worked as the Vehicle Team Lead on this game for 3 months. This was my second quarter in GameWizards and my first quarter being a lead. My responsibilities were to teach a group of 6 students how to create vehicles while maintaining a relatively low poly count since they were going to be used in masses for the level. I kept track of their assignments on spreadsheets and made sure that everyone completed their assignments on schedule. And yes, Aftermath was thought up by GameWizards months before we ever got news of Left 4 Dead.
Converted-Convertible
A Cadillac Deville with bus seats and a cage welded into the back. Seats 6 comfortably. Sunroof no longer available.
This was the first vehicle I had ever modeled. It was my first time leading a team in GameWizards and I was assigned to be the Vehicle lead without ever actually creating a vehicle asset before. In a day or two of research, I created this asset in all its glory and it was low poly enough to be used in the game. It was then set as the example for the rest of the vehicle team and we worked from there. I've learned better techniques and grew as a 3D artist, but this was a big step for me so I still love this vehicle asset.
Screenshots