GameWizards (November 2008 - January 2008)
Art Institute of Los Angeles - Santa Monica
Environment Artist
Life is brutal, ugly, and short. Savagetech is no exception. Losing control over their base and prison, their only goal is to kill all the well armed prisoners in a battle to the death! Earth's most dangerous criminals versus Savagetech's deadly guards... who will rule?!
Detox is a multi-map 3rd person shooter created specifically for the Gears of War Unreal Editor. My role in Detox was an environment artist in the infirmary and generator room levels. I was responsible for turning in my assignments on time and making sure that all my assets were importable without any glitches or flaws. This was my first quarter of GameWizards and before this, I had no experience with Photoshop, using the UVW features in 3DSMax, and I had never touched the Unreal Editor. This project introduced me to working with others in a team and I love it greatly.
Detox marked the very first "Next-Gen" project that GameWizards had done and it set the standard for all future projects such as Aftermath and Killing Time to match and beat.
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The Generator is located inside of a spiralling tower room with a circuit board at the top floor. When you activate the switch, the entire tower floods, killing anyone standing at the lower levels. When these assets were given to me, I had no idea that I just created the main showpiece and all the walls and floors to the Generator room. It was a great surprise for me to see the level completed. It's also featured as the title-card for the GameWizards site and it was these assets that got me the Vehicle Lead position in Aftermath. |
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