GameWizards (March 2008 - September 2008)
Art Institute of Los Angeles - Santa Monica
Overall Art Lead/Producer
Make Something Unreal Submission:
MSU Phase 3 | Best Non-FPS Mod | 2nd Place
You play as a soldier battling against Monolith, a giant monsterous mech that controls legions of robots. Monolith wants to travel with his army through time and space to destroy the human race and you must stop them!
Killing Time is a multi-map side-scrolling shooter created specifically for the Unreal engine. I worked as the Overall Art Director and Producer on this game for 6 months and was rewarded with the "Best of Quarter" award in the Game Art & Design catagory. My responsibilities were to teach a classroom of over 20 students basic skills for 3DSMax, Photoshop, and Unreal Editor. As a Producer, I was in charge of keeping track of their assignments on spreadsheets, and ensuring the meeting of the multiple deadlines that the "Make Something Unreal" contest set for us.
Monolith
The main boss of the single player portion of Killing Time. Monolith must be destroyed for the player to save time itself. He attacks with eye beams and his massive arms. You face him twice, once in the beginning of the game, and once more at the end.
I was in charge of modeling and preparing Monolith for animation and scripting. Monolith is one of my personal favorites.
Screenshots