Joseph Ho
626-318-6821
JosephHo1234@gmail.com
http://www.JoHo3D.com
OBJECTIVES: I want to work as part of a company that shares my passion of videogames, movies and artistic expression.
SKILLS: High level experience with:
- 3D Studio Max
- High and low poly environment modeling and unwrapping
- Lighting and rendering using default and Mental Ray
- Creating vehicles, weapons, and robots based on real life reference or concept art
- Unwrapping models and creating efficient layouts
- Has experience with Maya for modeling
- UT3 (Unreal Tournament 3 Engine)
- Teaching how to create assets specifically for the UT3 engine
- Importing static meshes and placing them in levels
- Creating shaders
- Experience with Kismet and level design
- Experience with UDK (Unreal Development Kit)
- Photoshop
- Creating high quality textures by hand from photo reference
- Creating tileable textures
- Experience with the 3D features for creating normal maps
Experience with Dreamweaver, Flash, AfterEffects, and Illustrator.
- Creating websites (including my own), editing videos and rendering, or designing vector art for use as textures
Experience with Z-Brush, MudBox, and Sculptris.
EXPERIENCE:
AppSafari http://www.AppSafari.com/author/joseph-ho/
August 2010 – Present
App reviewer for the iPhone/iPod Touch
- Playing and reviewing submitted app software for the iPhone and iPod Touch.
- Reviewing a variety of gaming apps and utility apps.
- 300-600 words each, more than 200 reviews written and posted online.
- Creating informative and entertaining reviews on a variety of different Apps.
- Working in Microsoft Word and Google Docs/Excel.
Digital Toybox HD Films/Warner Brothers Productions
April 2008 – March 2009
Environment Artist
- Modeled and textured props, vehicles, and environments
- Created custom shaders, imported my own assets, and applied materials while working closely with Art Director.
- Ensured that deadlines were met.
- Worked with 3DSMax, Photoshop, UT3, and Microsoft Word.
GameWizards Production Team, AICA-LA
November 2007 – March 2009
Lead Environment Artist (November2008 – March 2009)
Senior Environment Art Lead (September 2008 – November 2008)
Overall Art Lead / Producer (March 2008 – September 2008)
Vehicle Team Lead (January 2008 – March 2008)
Environment Artist (November 2007 – January 2008)
- Guided art direction for a Multiverse project in collaboration with James Cameron and Jon Landau for the short-lived Titanic MMORPG.
- Discussed in-depth about gameplay ideas, art direction, and pipeline management with project leaders and team leads.
- Taught modeling, unwrapping, and texturing skills to classrooms of students; was Art Director for 6 game projects and managed from 6 students (Vehicle Team Lead) to 80 students (Senior Environment Art Lead) in GameWizards.
- Created a variety of different assets, environments, props, and a boss monster for several of the GameWizards projects as shown in my website.
- Taught basic functionality of UT3 to students so they could import and create shaders on their own while maintaining consistency and art direction.
- Helped project leaders create final presentations to present before an audience of industry professionals.
- Maintained a production excel sheet on individual team members for completed and current assignments and assisted those who were past deadline.
- I taught and worked extensively with 3DSMax, Photoshop, and UT3.
- Received the "Best of Quarter" award in the Game Art & Design category for my time as Overall Art Lead in the Spring of 2008.